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Stats and skills etc.


In this campaign, we use an RP based fight system instead of a tile based fight system, this means that most action based feats will be disregarded (except unarmed, ask the GM for more details). For this reason, if you wish to take feats, take passive feats instead of ability based feats.

Special weaponry modifiers

Blunt weaponry modifiers

Versus their sharp counterparts, blunt weaponry gets -1 dmg versus light and medium armor, and +3 dmg versus heavy armor. Additionally, blunt weaponry recieves a +1 strength modifier versus blocking opponents. Blunt weapons also get a -2 dexterity debuff due to their greater weight.

Two handed weaponry modifiers

Two handed weaponry gets a -1 dexterity debuff, due to their extra weight.

Second Wind

If you haven’t played a Tabletop RPG before, specifically pathfinder or DnD you may not be familiar with Second Wind. Second Wind is a combat ability that every character gets (Even NPCs) It allows the character to use one of their surges during a combat encounter, however it can only be used once per an encounter and it only counts as a minor action.

Minor and Major Actions

During Combat you will be able to do many things however what you do will either be a Major or Minor action. During combat each character has 1 major action and 2 minor actions, to make things clearer an example would be.

Character 1 moves to character 2 as a minor action, character 1 then attacks character 2 as a major action.

Moving, using an item and some spells and skills count as minor actions. However attacking someone, attempting to physically help a party member and some other spells count as major actions.

The Nine Alignments

Lawful Good, “Crusader”

A lawful good character acts as a good person is expected or required to act. They combine a commitment to oppose evil with the discipline to fight relentlessly. they tell the truth, keep their word, help those in need, and speak out against injustice. A lawful good character hates to see the guilty go unpunished.
Lawful good is the best alignment you can be because it combines honor and compassion.

Chaotic Good, “Rebel”

A chaotic good character acts as their conscience directs them with little regard for what others expect of them. They makes their own way, but they are kind and benevolent. they believe in goodness and right but have little use for laws and regulations. They hate it when people try to intimidate others and tell them what to do. They follow their own moral compass, which, although good, may not agree with that of society.
Chaotic good is the best alignment you can be because it combines a good heart with a free spirit.

Neutral Good, “Benefactor”

A neutral good character does the best that a good person can do. They are devoted to helping others. They work with kings and magistrates but don’t feel beholden to them.
Neutral good is the best alignment you can be because it means doing what is good without bias for or against order.

Lawful Neutral, “Judge”

A lawful neutral character acts as law, tradition, or a personal code directs them. Order and organization are paramount to them. They may believe in personal order and live by a code or standard, or They may believe in order for all and favor a strong, organized government.
Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot.

Neutral, “Undecided”

A neutral character does what seems to be a good idea. They don’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil—after all, they would rather have good neighbors and rulers than evil ones. Still, they aren’t personally committed to upholding good in any abstract or universal way.
Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run.
Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion.

Chaotic Neutral, “Free Spirit”

A chaotic neutral character follows their whims. They are an individualist first and last. They value their own liberty but don’t strive to protect others’ freedom. They avoid authority, resent restrictions, and challenge traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, they would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it.
Chaotic neutral is the best alignment you can be because it represents true freedom from both society’s restrictions and a do-gooder’s zeal.

Lawful Evil, “Dominator”

A lawful evil villain methodically takes what they wants within the limits of their code of conduct, without regard for whom it hurts. They care about tradition, loyalty, and order but not about freedom, dignity, or life. They play by the rules but without mercy or compassion. They are comfortable in a hierarchy and would like to rule, but are willing to serve. They condemn others not according to their actions but according to race, religion, homeland, or social rank. They is loath to break laws or promises.
This reluctance comes partly from their nature and partly because they depend on order to protect themselves from those who oppose them on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains.
Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master.
Lawful evil is sometimes called “diabolical,” because devils are the epitome of lawful evil.
Lawful evil is the most dangerous alignment because it represents methodical, intentional, and frequently successful evil.

Neutral Evil, “Malefactor”

A neutral evil villain does whatever they can get away with. They are out for their self, pure and simple. They shed no tears for those they kill, whether for profit, sport, or convenience. They have no love of order and hold no illusion that following laws, traditions, or codes would make them any better or more noble. On the other hand, they don’t have the restless nature or love of conflict that a chaotic evil villain has.
Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies.
Neutral evil is the most dangerous alignment because it represents pure evil without honor and without variation.

Chaotic Evil, “Destroyer”

A chaotic evil character does whatever their greed, hatred, and lust for destruction drive them to do. They are hot-tempered, vicious, arbitrarily violent, and unpredictable. If they are simply out for whatever they can get, they are ruthless and brutal. If they are committed to the spread of evil and chaos, they are even worse. Thankfully, their plans are haphazard, and any groups they join or form are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as they can thwart attempts to topple or assassinate them.
Chaotic evil is sometimes called “demonic” because demons are the epitome of chaotic evil.
Chaotic evil is the most dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.

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