Riches of Ardania
This half elf loves communism, has a slavic accent, and hits on everybody
Level: 4 Total XP: 1800
Strength: 6 | minus 2
Constitution: 15 | plus 2
Dexterity: 20 | plus 5
Intelligence: 20 | plus 5
Wisdom: 11 | plus 0
Charisma: 16 | plus 3
Max HP: 10
Surge Value: 5
AC Total: 10
Atk bonus R Hand: +3
Atk bonus L Hand: +0
Iron shortsword (1d6) +0
Low-light vision: you can see twice as far as a human in poorly lit conditions
Immunity to sleeping magic: +2 to saving throws against sleeping spells and enchantments
Heightened senses: +1 bonus on Listen, Search, and Spot checks
Level-headed: +2 bonus on diplomacy and gather information checks
Weapon and Armor Proficiency: Light armor, medium armor, simple weapons, shields except tower shields. No arcane spell failure chance when wearing light armor.
Spells: to learn spells, you must have charisma equal to or higher than 10+ the spell level. DC for saving throw against bard spells is 10+spell level+bard’s charisma mod.
Bardic Music: once per day per level, a bard can use their music.
- countersong: a bard with 3+ ranks in perform skill can use his music to counter magical effects that depend on sound
- Fascinate: a bard with 3+ ranks in perform skill can use their music to cause one or more creatures to be fascinated (within 90 feet) 1 extra creature can be affected for every three bardic levels
- Inspire courage: inspire your allies and yourself, improving combat abbilities. +1 bonus on saving throws, against charm and fear, and +1 on attack and dmg rolls
Inspire Competence (Su): A bard of 3rd level or higher with 6 or more ranks in a Perform skill can use his music or poetics to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The bard must also be able to see the ally.
The ally gets a +2 competence bonus on skill checks with a particular skill as long as he or she continues to hear the bard’s music. Certain uses of this ability are infeasible. The effect lasts as long as the bard concentrates, up to a maximum of 2 minutes. A bard can’t inspire competence in himself. Inspire competence is a mind-affecting ability.
Message: Whispered conversation at distance.
Dancing Lights: Creates torches or other lights.
Lullaby: Makes subject drowsy; –5 on Spot and Listen checks, –2 on Will saves against sleep.
Sleep: Attempt to put all 4 hit dice monsters to magical slumber.
Agile: +2 on all balance and escape checks
Deceitful: +2 on disguise and forgery checks
Right Hand: Iron shortsword
Left Hand: wooden buckler
Armor: Leather cuirass
Arms: GreenLeaf Sleeves
Feet: Traveler’s Boots
Waist: Leather Buckle Belt
Yew String Banjo.
half-elf communist bard