Riches of Ardania
Drow Rogue, very Chaotic but otherwise Neutral.
Level: 14 Total XP: 62080
Strength: 2 | Minus 4
Constitution: 22 | Plus 6
Dexterity: 35 | Plus 13
Intelligence: 23 | Plus 7
Wisdom: 7 | Minus 2
Charisma: 16 | Plus 3
Max HP: 11
Surge Value: 4
AC Total: 18
Attack Bonus: *
*Atk bonus R Hand: Plus 10
Atk bonus L Hand: Plus 10
R Hand: Vicious Emerald Dagger 3d6 Plus 10 from behind
L Hand: Nil
Darkvision: Up to 120 Feet
Spell Resistance: 11+
Plus 2 on Listen Search and Spot Checks
Plus 2 on will saves against spells and magical abilities.
Is blinded and Dazzled when exposed to direct brightness.
Dancing Lights: You create up to four lights that resemble lanterns or torches
Darkness: Causes an object to radiate a shadowy illumination Darkening anyone’ sight in the radius and causing them to incur -2 penalty to all rolls.
Faerie Fire: Causes a target to be outlined with an illuminate glowing colour of the drows choice.
Sneak Attack(Scales depending on level, refer to SRD: Rogue): Deels extra damage depending on rogues level (Level 7: +7d6), can also be used to knock someone unconscious with an unarmed attack, using a blackjack or Sap will give a roll bonus to it.
Evasion: If an attack would normally deal half damage on a successful evade it will instead deal no damage.
Uncanny Dodge: While not immobilized, dexterity modifier is added to AC.
Crippling Strike (Ex): A rogue with this ability can sneak attack opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage. Ability points lost to damage return on their own at the rate of 1 point per day for each damaged ability.
Defensive Roll (Ex): The rogue can roll with a potentially lethal blow to take less damage from it than she otherwise would. Once per day, when she would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), the rogue can attempt to roll with the damage. To use this ability, the rogue must attempt a Reflex saving throw (DC=damage dealt). If the save succeeds, she takes only half damage from the blow; if it fails, she takes full damage. She must be aware of the attack and able to react to it in order to execute her defensive roll—if she is denied her Dexterity bonus to AC, she can’t use this ability. Since this effect would not normally allow a character to make a Reflex save for half damage, the rogue’s evasion ability does not apply to the defensive roll.
Trap Sense +4
Common, Elven, Undercommon, Draconic.
Right Hand: Vicious Emerald Dagger
Left Hand: Nil
Armor: Cloth With Metal Plating.
Arms: Cloth Hood Sleeves
Feet: Metal Plated Leather Boots
Hands: Metal Plated Leather Gauntlets
Head: Cloth Hood
Waist: Leather Buckled Belt
52075 Gold Coins
Cardna Bearcharger, upholding the surname of her mother, Talabra Bearcharger, was born within the Underdark of Ardania – a vast subterranean network of interconnected caverns and tunnels, filled with many other members of the Drow race.
Cardna was brought up to be a very intelligent woman, and while this was the case – her strength was hindered greatly, as it was not a main priority. Her extensive education and the stereotype of female Drow to aspire and eventually become a class relating to that of a support role, but Cardna was different, as she grew older, she began to leave the Underdark of Ardania, to the above ground immense forests, her skill of tracking animals undetected and able to kill them with almost pin-point precision with any given weapon, she knew that she wished to become a Rogue.
Her family were not too happy with the career path Cardna had decided to go down, but nontheless, at her prime age, Cardna left the Underdark to pursue her career to become a fully fledged Rogue. Her ability to hunt animals with precision allowed her easy living as she could trade her kills for money required for her to live, but one day, Cardna wished for more. She wished for more adventure, and so, instead of hunting animals, from that day fourth, she hunted adventure, looking for anything relating to a quest.
The only problem with traveling out of the Underdark was that the dazzling brightness of the sun – her attire has been edited throughout trial and error of living on the surface, her appearance always masked by her hood – making sure she does not become a victim of the sun, as for every other Drow – the sun causes immense problems for their kind. If you ever see her, make sure to recognize her clothing.